The developers are aiming to create an open platform

May 19, 2015 16:57 GMT  ·  By

It seems that the team currently working on the Oculus Rift virtual reality headset has no plans to introduce content filters when the device is finally launched for consumers and does not have a problem if adult entertainment companies take an interest in it.

Palmer Luckey, the founder of the company, is quoted by Variety as explaining during the first Silicon Valley Virtual Reality Conference in San Jose, California, that he wants to create an entirely open platform.

He clearly stated, "The rift is an open platform. We don’t control what software can run on it. And that’s a big deal."

It's unclear at the moment whether there are any adult entertainment-focused companies that are interested in creating special content for the Oculus Rift.

Because the device will be used with a PC, there's no platform holder that can institute its own filtering system.

The fact that adult entertainment content might be delivered for the Oculus Rift might give it the upper edge against some of its competitors, although a lot will depend on how the various devices will be supported with software and other applications.

Virtual reality aims to dominate the future of gaming

The Oculus Rift is set to be launched at some point during the first quarter of 2016, with the company confirming some pretty solid system requirements for those who want to get one.

At the moment, developers can get access to a second-generation development kit, and the consumer version will have even better tech and support for applications.

Its main rival is the Vive, created by Valve and HTC, which is set to arrive before the end of the current year, with customized tech and an associated controller.

Sony is also working on its own virtual reality solution for the PlayStation 4, called Project Morpheus, which is at the moment set to be introduced in 2016 as well.

Microsoft is more interested in holographic computing and working on a HoloLens concept, with Casey Hudson, former leader of the Mass Effect team at BioWare, now set to coordinate the development of experiences for it.

All the virtual reality devices will need to be competitively priced when they launch to quickly establish a user base, and they will need to be supported with both video games and other types of apps.