Project Eternity, an isometric role-playing game developed by the famous Obsidian Entertainment studio, will be developed on Unity game engine.
Obsidian Entertainment, developers of Project Eternity, reached out to the community with the help of a Kickstarter project in order to get some financing for their game.
The support has been fabulous and they managed to raise double the amount they wanted. The game was set to be developed on Onyx, their own engine, but they soon realized that Unity
will provide a much better platform, especially because it meant the game would be available for multiple operating systems, including Linux.
“We evaluate the options available to us and choose the one we think fits best. In the case of Project Eternity, we feel the best fit is Unity,” stated Chris Jones, CTO at Obsidian.
“Unity enables small teams to be very productive. Unity has an amazing development environment that makes it very easy for programmers, artists and designers to work together to build great games. In a very short time we have already made great progress prototyping some of the core functionality for Project Eternity,” added Jones.
The developers of Unity have announced, a short while ago, that they are going to officially support the Linux platform. Therefore, the stretch goal of the Project Eternity's Kickstarter Project to support the Linux platform has been removed.
Obsidian will still include what they've promised initially in the final game: new Region, a new Faction, a new Companion and all the hours of additional gameplay, quests, NPCs and items going along with those things.
According to the developers, the game will try to match the sense of exploration found in the Baldur's Gate franchise, the combat mechanics from Icewin Dale, and the storytelling prowess of Planescape: Torment.
For more details about the project, check out the official Kickstarter