The development team at Obsidian working on the upcoming Project Eternity has revealed information about how the characters classes for the game will work, talking about the ways players will be able to customize their characters to suit their own playing style.
An official post on the Kickstarter page
states, “If you want to create a wizard who wears plate armor and hacks away with a broadsword from behind a heavily-enhanced arcane veil, we want to let you do that. If your idea of the perfect fighter is one who wears light armor and uses a variety of dazzling rapier attacks in rapid succession, we want to help you make that character.”
The so-called “core four” classes are the fighter, the priest, the rogue and the wizard, although funding received so far will allow Obsidian to add another three, namely the ranger, the monk and the druid.
Obsidian goes on to detail how each of the core classes is conceptualized in Project Eternity
and how players will be able to put their own spin on the initial design.
Fighters will be mainly designed to soak up damage but, after that, gamers can decide between a variety of moves, tricks and weapons they can use while also giving them a limited number of supernatural abilities that are similar to those of priests and can enhance their damage and resistance.
Priest will also have solid battle-oriented skills while being more valuable for their spiritually-powered abilities, which include blessings, enchantments, protection spells, summons, wards and curses.
Much of the customization for the class will be linked to the god they are serving.
Rogues will be designed by Obsidian with stealth movement and attacks in mind but they will also be able to take enemies head-on and will have skills which allow them to protect their allies or damage their enemies.
Wizards in Project Eternity are close to their traditional portrayal in role-playing games but they can also perform front-line duties and are only as powerful as the spell tomes they possess.