Obsidian Entertainment plans to do an RPG called Project Eternity and it sought help throughout the Kickstarter project. Not only are they going to launch the game on multiple platforms, but they have also managed to raise more money than planned.
According to the developers, Project Eternity will try to match the sense of exploration found in the Baldur's Gate franchise, the combat mechanics from Icewin Dale, and the storytelling prowess of Planescape: Torment.
So far, they set out a number of stretch goals and all of them have been overcome. They've started with goals such as new playable race, classes, companions, a player's house, new regions, and new factions.
All of those goals have been completed, including the last one that was set for $2.2 million (€1.69 million). The number of people who want to see this game realized is amazing, and most likely, Project Eternity is amongst the most profitable Kickstater endeavors so far.
Obsidian Entertainment is not stopping here. They still have a few more days to go and they are offering even more content, if the stretch goals are met.
Three new game modes will be made available, Expert, Trial of Iron, and Path of the Damned, not to mention yet another new race, two more classes, crafting, and enchanting.
The game is built on the Unity engine. The decision was made early in the development and they are confident this multiplatform solution will help them build the game a lot faster.
“We evaluate the options available to us and choose the one we think fits best. In the case of Project Eternity, we feel the best fit is Unity,” stated Chris Jones, CTO at Obsidian.
For more details about the project, check out the official Kickstarter project. Don't forget, if you make a pledge to Project Eternity, you will be one of the first to get access to the game, once it is launched.