Obsidian Entertainment's decision to release the upcoming Project Eternity for Linux was a real surprise for everyone. After reaching all the stretch goals proposed so far on Kickstarter, the developers are including more and more stuff into the game.
Project Eternity will be a massive undertaking, with nine playable classes of characters. Because the Kickstarter project went a lot better than anyone has expected, Obsidian Entertainment decided to add two more classes as stretch goals, bringing the final number to 11.
The previous classes that made it as a development goal were the Barbarians and the Ciphers. The final two classes that will probably be included are the Paladins and Chanters.
According to the developers, Paladins are extremely devoted, often fanatical, soldiers who have pledged themselves to a chosen cause, combining the zeal of a priest with the ascetic discipline of a monk.
On the other hand, Chanters can be found in almost any culture, but are most often seen in communities with a strong oral tradition. Though chanters have a bit of minor talent in traditional arts of combat and soul-based magic, their true power lies in their chants.
The stretch goal beyond Paladins and Chanters is George Ziets. He's not a character in the game, but the creative lead and core writer behind Mask of the Betrayer – the first expansion pack for Neverwinter Nights 2.
Project Eternity will try to match the sense of exploration found in the Baldur's Gate franchise, the combat mechanics from Icewin Dale, and the storytelling prowess of Planescape: Torment.
For more details about the project, check out the official Kickstarter project. Don't forget, if you make a pledge to Project Eternity, you will be one of the first to get access to the game, once it is launched.