NEWS CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
Home > News > Games > PC

PC


Non-Combat MMORPG Seed Forced to Shutdown

Online games hitting rock-bottom might become a common sight

By Tudor Stefanescu, Games Editor

2nd of October 2006, 09:25 GMT

Adjust text size:


Things don't always go smooth with video game launches and developers sometime feel the bitter taste of commercial failure firsthand, especially when there is no strong publishing house to back them up. This is a pose we came to be accustomed to, yet the gaming scene now sees a different kind of downfall. Runestone was the company that developed and released Seed on May 2nd 2006, a non-combat cartoonish MMORPG placed in a post-punk sci-fi universe. Unable to secure a deal with a publisher, Runestone eventually ran out of money and is now forced to completely shutdown servers, service and further game development.
An in-game "burial" ceremony took place yesterday with players and developers attending, but while servers are still online, they are slowly drifting towards an impending death.

The game in itself is a novelty to the scene since it takes out combat, the major driving factor in 99% MMORPGs out there, and instead focuses on the role playing aspect. Seed, being a non-combat MMORPG, put players up to the task of facing the many challenges of a post apocalyptic home: chronic overpopulation, lurking cabin fever, violent weather and alien bacteria hungry for human hosts. You shall overcome all obstacles using inane weapons, making good use of knowledge, cooperation, intelligence, humanism, ambition and science.

Official Kristensen admits the failure wasn't entirely the industry's fault: "We've made some major mistakes, and some smart moves along the way, but in the end, we simply tried to do too much, with too few funds, which I guess is a typical 'Rookie', and even veteran error. I, for one, would do it all over again, although I would do a great many things differently next time around."

Players generally agreed on the opinion that Seed never rose to its retail status, requiring additional testing and whole batches of new content. Plagued by technical issues, lack of players and a limited plotline, the game eventually caved-in. This isn't to say developers didn't do their best, since regular fixes solved part of the problems and content was steadily streamed to paying customers. Unfortunately, it wasn't enough and eventually, developers ran out of money to keep working on the title. However, developers stressed the reason for Seed going under has nothing to do with the fact that it's a non-combat MMORPG, so maybe the idea is not doomed into oblivion yet.

Read by 5,749 user(s) | Add comment | Link to this article TWEET THIS


Article rating:
Good (3.1/5) 11 vote(s)    

Subscribe to news | Print article | Send to friend

© Copyright 2001-2010 Softpedia
Contact:

 

 

SEARCH THE NEWS ARCHIVE :




Today's News
| Yesterday's News | News Archive


MORE RELATED ARTICLES:


Neogence Studios Selects Monumental Games Technology Suite For Its First MMORPG

EVE Online Readies the Largest Supercomputer in the Gaming Industry

Kaos War MMORPG Sustains Creating Kaos Reality Series

Ryzom Ring Unveiled during Two Week Preview Event

Archlord Ends Beta with Epic Stress Test PvP Event

Archlord Dismisses $10 PLAYplus Pricing Scheme

User opinions:

No user comments yet.
Be the first to express your opinion using the form below!

Share your opinion:

Your Name:
Your Email Address:
(will not be used for commercial purposes)
Solve this to prove you're not a bot: =
Your review/opinion:

 




Windows tabGames tabDrivers tabMac tabLinux tabScripts tabMobile tabHandheld tabGadgets tabNews tab

SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   ENTER NEWS SITE   |   ENGLISH BOARD   |   ROMANIAN FORUM