The handheld is not powerful enough for the cut and take mechanic

Aug 22, 2012 21:31 GMT  ·  By

The upcoming Metal Gear Rising: Revengeance will not get a PlayStation Vita handheld version because the new device from Sony lacks the power required to simulate the free cutting mode that is at the heart of the game as it will be launched on the Xbox 360 and the PlayStation 3.

Yuji Korekado, who is a creative producer working at Kojima Productions, has told Eurogamer that, “As of now we aren’t considering a Vita version. The reason is one of the main appeals of Metal Gear Rising is this option of the free cut.”

He added, “That requires a lot of hardware power, which is only possible with the power of a PlayStation 3 or Xbox 360. So as of now, we haven’t contemplated bringing it to handheld consoles.”

The free cut mode was at the heart of Metal Gear Rising: Revengeance ever since the game was first shown and is designed to allow players to choose how to cut every object in the game apart from actual buildings and simulating the movements and the results requires a lot of processing power.

Metal Gear Rising: Revengeance was first developed by Kojima Productions, but then Platinum Games was brought in to make the game more action focused than other titles in the series.

The protagonist of the game will be Raiden and, while stealth will be an element in the game, he will use his blade and cyborg abilities to battle enemies head on.

The developers have described Raiden as a dark hero and the story will follow him as he fights a cyborg army that initially defeats him and kills his superior.

Metal Gear Rising: Revengeance was supposed to launch during the fall of this year, but Konami has since pushed it back to February 19 of 2013 in North America and February 21 in Europe.