Feb 28, 2011 18:41 GMT  ·  By

Valve has confirmed that Portal 2 will not be getting any control scheme that will allow the game to accept inputs from the PlayStation Move motion tracking controller because the company put a lot of time in making sure that the game can easily be controlled using the console gamepads.

This came as a surprise because the developer has also confirmed that the PC version of Portal 2 will get unique levels that will use a motion tracking device for the PC, called Hydra.

Chet Faliszek, one of the leading designers working on Portal 2, has said, “On the PC version we have the Hydra controller, those guys actually sit in our office. They’ve been working in our office for nine months, a year. So it’s not something we’d trivialize and say, ‘oh well, let’s just toss this in, it doesn’t need any thought or anything special.’ They’ve been working in that way for that. We think it deserves that kind of respect if we’re going to do it.”

The Valve man also said that the team that has been developing the Hydra even took the time to create completely new ways for puzzles to work in order to make the mix between their device and Portal 2 interesting.

The fact that Portal 2 might support Move was suggested last week, but Faliszek says that it was just a mistranslation which happened when English was turned into German for the PlayStation Blog.

Portal 2 expands on the mechanics of the first game, with the people at Valve talking about bigger and more complex puzzles.

The game will also offer a cooperative campaign that uses robots as the main characters.

Portal 2 has an official launch date of April 22 in the United States and April 25 in Europe and will be playable on the Xbox 360, the PC and the PlayStation 3.