Hello Games' Sean Murray reveals how the ambitious game came to be

Jun 28, 2014 12:43 GMT  ·  By

No Man’s Sky has been regarded as some kind of indie prodigy since its reveal at VGX 2013, and its E3 2014 showing amplified that by a factor of ten.

The news that the game would be headed for the PlayStation 4 and maybe for PC later on, without a definite confirmation, was a pretty hard blow for the people that were excited over the initial announcement that had hinted at PC being the game’s primary platform.

Whatever the future may hold and whatever deal developer Hello Games might have signed with Sony, No Man’s Sky’s appeal can’t be contested, and if the devs manage to deliver gameplay that’s up to par with the concept and visual style, we’re going to have a masterpiece on our hands.

The company decided to release a follow-up video to their E3 2014 trailer, and Hello Games’ Sean Murray talked a bit about the inspiration behind the upcoming game.

“Give everyone a spaceship. Start them all on a different planet. Give them a working, living, breathing universe that has planets with ecology, that has space stations and fleets of freighters and military and police and different races and all of them interacting, and let players loose and let them decide the game that they want to play, because that’s what’s interesting to me,” Murray presented the game.

The new video deals with the history of Hello Games and their first hit, the two-dimensional daredevil arcade game Joe Danger, and how the team got the ambition to embark on such a lofty project, one that was so large in scope and so different from everything else available on the market at the moment.

Murray said that hearing the team talking about the game was like “a pitch from a child.” Most of the stuff in the video was already covered in the past, like the unique, procedurally generated planets and the unbridled exploration system that allows you to simply jump into your ship, take off, and head for the nearest celestial body.

He hinted that No Man’s Sky’s main goal was to reach the center of the galaxy, a daring feat which would require a lot of planning and a lot of work together with other players, in order to upgrade your ship, weapons and suit of armor.

The game will continue beyond that point, but the entire lore and storyline will draw you towards that single goal. Murray also made sure to emphasize that players would be able to enjoy No Man’s Sky however they would see fit.

The only thing missing now is a release window for the thing, alongside platform confirmation.