Manage the success of a culture in an unknown environment

May 22, 2007 07:13 GMT  ·  By

No Horizons has been in development for over 5 years now, as Australian based PC game developer, ICNH Games has finally announced the launch of their first massive multiplayer online game in December 2007.

No Horizons is a Turn Based MMO game, set in a world which practically never ends, containing a depth of choice, strategy and scope unrivaled in any current online game. The game has also been designed to accommodate tens of thousands of players per server; No Horizons creates an interactive strategy game unlike any other.

No Horizons is all about BIG everything, from the level of control a player has over their culture, the size of the environment, to the endless list of features the players have at their disposal. In No Horizons, the player's main goal is managing the success of a culture in an unknown environment. The players are in control of their culture and in order to achieve success they will need to deal with the environment and the multitudes of other players.

"No Horizons is on target for release in December (2007). Like any quality product, it will not be released until we are satisfied we have created what we set out achieve; the most realistic, flexible and fun turn based strategy that exists to date" stated Ryan Boucher, Co-director.

So here's what it's all about:

- No Horizons is about guiding your foundling culture into a bright future - the Sphere in which its set is infinite for all practical purposes, so from the start players are pitted against each other and the environment - the real challenge however, is finding a way to set your Culture up to endure all challenges and sort out its destiny.

To your left you have some screenshots released by the developer, to give you the first insight into this turned base MMO that's been in development for over 5 years.