The game might get some additional modes or some gameplay enhancements

Sep 6, 2011 07:07 GMT  ·  By

Despite the huge success that their video game Bastion has had on Xbox Live Arcade and on Steam the team working at indie developer Supergiant has said that it does not have plans to cash in by launching more downloadable content for the title in the coming months.

Greg Kasavin, who is the creative director working on Bastion, has told The Morton Report that, “It’s the game we intended to make. Looking back on what we wanted to accomplish and the feedback we’ve gotten, it’s lined up very nicely. There are no features we wish we could have added.”

He added, “We wanted to make a game that felt complete where it’s all internally consistent. Sometimes you play a game and you can tell they tacked on multiplayer, or the music is terrible but the graphics are amazing. We put in the effort and I’m happy how that turned out.”

Kasavin believes that with a team of just seven people working on Bastion the team set a number of limits since the start of the project and came up with a clear vision of the game.

Some downloadable content for Bastion might be possible but it will not change the main mechanics of the game and will not add extra story bits.

The developer talked about something like the turret based DLC that Valve launched for Portal.

Bastion was impressive because of the way it managed to combine a simple yet engaging narrative with a mechanic that saw the game world built around the main character and a very cool narrator character.

Bastion has been part of the Summer of Arcade Microsoft initiative, which aims to publish a number of high quality indie games on XBLA and offer them exposure that they would not get otherwise.

You can read a full review of Bastion right here on Softpedia.