The game aims for maturity and not over the top violence

Aug 8, 2012 14:24 GMT  ·  By

Despite the gritty nature of the new Star Wars video game that LucasArts is working on, players should not expect to see an overflow of blood and guts, because the game aims to address a mature audience but not to shock.

Dominic Robilliard, who is a creative director who is working on Star Wars 1313, told the Official Xbox Magazine that, “When you can render characters that look like the ones in our game – and other games – you get to this realism level where you really don’t want to encourage that kind of thing. Seeing that kind of reaction from gamers. It may well be human nature, but you don’t want to put content out there that pushes those buttons.”

He added, “We had a lot of questions from people saying: mature Star Wars? Does that mean we’re going to see blood and guts all over the place? That’s not it at all – it’s not what we’re shooting for. I don’t think that would ever fit in Star Wars, really.”

LucasArts has already said that the main character of Star Wars 1313 would be a bounty hunter who is working in the underbelly of the planet Coruscant, which is filled with criminals and other marginals.

The developers said that the Jedi would not be part of the new game and that the entire experience would be designed to show off a very different side of the well-known franchise.

LucasArts also promised that the visual style of the game would be impressive and that the entire experience would ask players to make tough choices.

Star Wars 1313 will probably be one of the titles to arrive on next-generation home consoles, which means that the 2013 launch window that LucasArts has been mentioning should be looked at with some skepticism.