The upcoming Wii U incarnation of Super Smash Bros. will have to use the new touchscreen capabilities of the Nintendo home console, but the resulting controls will not be too complicated.
Masahiro Sakurai, who has created the Super Smash Bros. series
, told IGN that, “The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it. However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play.”
Speaking about potential new characters Masashiro Sakurai added, “I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena. However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognize the need to narrow it down.”
Super Smash Bros. 4 (the official name has not been announced) is being created by Nintendo in collaboration with a team from Namco Bandai.
There’s limited information on the actual features of the new game but, presumably, the core mechanics of the Super Smash Bros. series will be largely unchanged in order to make sure that the fans are interested.
Sakurai has suggested that more customization options might be included and that a number of new Capcom fighters might be added in order to explore new styles.
The capabilities of the Wii U
might also mean that at least one player will have more options linked to the touch screen.
Super Smash Bros. for the Nintendo Wii U is still in the early stages of development, which probably means that the game will not be out before 2014.
The game will also get a version for the 3DS handheld and the team has confirmed that the two would connect in order to offer new game experiences.