China, Brazil, Korea, Mexico and Spain are on the list

Feb 26, 2009 07:53 GMT  ·  By

Piracy is becoming a bigger and bigger problem for the whole gaming industry. But despite the continuous efforts of organizations such as the Entertainment Software Association, the PC Gaming Alliance or other such anti-piracy groups, the phenomenon is still going strong.

However, while a lot of publishers and developers are pointing to PC gamers as being the biggest pirates, let's not forget that other platforms, such as Microsoft's Xbox 360 or Nintendo's various consoles, are also prone to illicit tampering. In an effort to reduce the piracy on its own main consoles, the DS and Wii, Nintendo has recently released a statement in which it asks the United States to take more measures against the illegal phenomenon.

Through the use of various modchips or other devices, like game copiers, pirates can freely tamper and bypass the anti-piracy systems that are built into the DS and Wii and can then freely play illegally copied video games on said consoles. Among the biggest countries to sustain piracy and not take action against them are, in Nintendo's opinion, The People's Republic of China, South Korea, Brazil, Paraguay and even Spain.

“It is important for parents to note that if users of circumvention devices are children, they may be exposed to unsuitable content downloaded from the Internet and played on their Nintendo systems,” said Jodi Daugherty, Nintendo of America's senior director of anti-piracy.

Nintendo's study, coupled with the recent research published by the Entertainment Software Association, show a pretty grim future for game developers and publishers if more and bigger anti-piracy measures won't be taken soon.