The mode would not fit the general philosophy of the game

Aug 24, 2012 21:31 GMT  ·  By

There are no plans to introduce cooperative gameplay for Devil May Cry at any point during its life cycle despite comments coming from the development team at Ninja Theory about how it might enhance the series.

Tameem Antoniades, who is the co-founder of Ninja Theory, has stated via Twitter message that, “We did no such thing! Co-op has never been planned past, present or future. Sorry!”

Previously, Alex Jones, a producer working on the game at the developer, told IGN, that, “I’m not even going to tease you. We’re not doing co-op for reasons that are purely narrative; like we wanted to tell the story of Dante and to have to account for another person on that journey would have an impact on the narrative.”

Jones then said that the team thought about the possibility of adding cooperative gameplay, but they found that it would warp the core mechanics of the game because it would mean that two or more players would have to fight to hoard the enemies that deliver precious experience points.

The Devil May Cry series has focused on the exploits of main character Dante, even though at some point during the story he was joined by other characters that are equally capable of delivering destruction with ranged or bladed weapons.

The new Devil May Cry tells the story of a younger Dante, with a very different look, and will focus on how he discovers his powers and on his initial fight with demon Mundus.

The core gameplay of the series, based on combos and enemy control, will be expanded on by the Ninja Theory team.

The rebooted Devil May Cry will be launched on the PC, the PlayStation 3 from Sony and the Xbox 360 on January 15 of 2013 in North America and Europe and on the 17th in Japan.