Gamers will get the most accurate simulation of body movement possible

Oct 28, 2013 07:33 GMT  ·  By

The development team at EA Canada working on the new UFC video game says that the experience is designed to run at 1080p resolution at 30 frames per second with motion blur on the Xbox One and the PlayStation 4.

Brian Hayes, the creative director in charge of the new title, is quoted by GamingBolt as saying that, “UFC is running at 1080p. The game sim is running at 60 FPS, but rendering at 30 FPS with motion blur.”

The developer says that it has previously worked on games like Fight Night Round 4 and Fight Night Champion that used both 60 and 40 FPS and found that the extra frames did not have any clear impact on the graphics quality.

He adds, “In fact, when we focus tested the two, the majority of people preferred the 30FPS experience with motion blur. So, as opposed to arbitrarily jumping back to 60 FPS for little discernible benefit, we decided to put those resources towards improving the visual presentation of the game in other ways.”

The EA Sports-made UFC title is designed to use the new Ignite engine, which is specifically created to take advantage of the extra hardware power included in the Xbox One and the PlayStation 4.

The game will include the most realistic simulation of bodies and movement in any fighting game and will give players the freedom to replicate the best moves they have seen in real-world UFC matches.

The intellectual property was initially linked to former publisher THQ, but it was acquired by Electronic Arts when the company went bankrupt.

Recently, THQ has announced that it is filing a lawsuit because EA acquired the franchise via improper means.

EA Sports UFC is set to arrive in May next year, on Sony and Microsoft next-gen consoles.