The developers are mixing old mechanics with a modern touch

Oct 31, 2012 23:11 GMT  ·  By

The developer at Obsidian have offered another update for their Project Infinity, going in depth on the process they are using to create the armor that characters will use in the game and giving fans who have supported the crowd funding effort for the game some more information on their pledges.

The update tackles how the team plans to combine a commitment to the old mechanics of the role-playing genre and the fact that they are creating a game that needs to appeal to a modern audience.

The post on the official site offers an in-depth look at how the various editions of Dungeons & Dragons have tackled the idea of armors and how they influence the development process for computer based role-playing titles.

The developers state their aim is “designing a new armor system that rectifies deficiencies of older systems while maintaining a familiar feel is tricky. Additionally, the more dissimilar the armor relationships are to those found in A/D&D, the more they will be re-evaluated for verisimilitude.”

Project Eternity will have a variety of character classes and Obsidian wants each of them to have a preferred armor type, but at the same time gamers will be free to choose based on their own interests.

The developer explain who they might structure their armor tiers, but the update focuses more on questions and possibilities than on clear information about the game, which is normal given that the game is currently in the early stage of development.

Obsidian is also planning to launch a separate fulfillment site for Project Eternity, which will allow all those who gave money so far to view the exact status of their pledge.

Project Eternity is a top-down party-based role-playing game that will be available on the PC during late 2014.

The game got more than 3 million dollars (2.31 million Euro) from fans.