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New Model Help Archaeologists Make Sense of the Past

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July 30th, 2010, 09:12 GMT| By Tudor Vieru


Computer models can now determine how ancient societies looked like
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One of the biggest issues in the field of archeology is the fact that ancient civilizations did not bother to leave behind a full account of their history. Rather, all that remained are shards and fragments of times long gone. Some groups of individuals are only known to have existed because they left behind certain clues, of which none points to them directly. Archeologists have always tried to piece these evidences together, but they are not always successful, and so many question marks still remain. But lately their work is made easy by computer models, Inside Science reports.

When analyzing the past, experts consider a multitude of aspects related to those respective times. In other words, when they look at a shard of pottery, they think of everything that the artifact represent. Scientists need to consider aspects such as chemistry, the environment, agriculture, the arts, linguistics and a host of other factors that may have contributed to a craftsman producing that artifact. But modeling the interactions that occur between individuals, or between a population and its environment is never easy, and this is where computer models come in.

A growing portion of the scientific community dealing in this field says that conducting archaeological research in the old way could become very detrimental. They argue that the approach provides only a limited view of the past. “At best we get snapshots, usually with very tiny windows on what's going on in the past,” explains Arizona State University in Tempe geoarchaeologist Michael Barton. But computer models are different. They enable the study of such elements as agricultural activity, soil erosion, and animal populations, in addition to providing a clear view of how various societies were organized at the time.

Modeling “is a new way to try to take the ideas archaeologists have had about how people interact with each other and the people around them and actually turn those into a kind of a measurable reality, kind of a laboratory,” Barton adds. “We historical scientists always have the problem that we have some kind of pattern and don't understand the processes that created it. I think that the models that we're doing do help us learn things that we can't learn by just looking at the archaeological record itself,” adds Washington State University in Pullman archaeologist Timothy Kohler.

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archeology | computer models | simulations | civilizations | societies
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Comment #1 by: Bill on 30 Jul 2010, 17:22 GMT reply to this comment

I wonder how much information is lost by digging up a site, even with conscientious techniques. There's pollen and micro artifacts that are thrown away because it's not glamorous. sifters completely scramble strata.


Comment #2 by: bill t on 30 Jul 2010, 19:25 GMT reply to this comment

"But lately their work is made easy by computer models" and later in the article "But modeling the interactions ... is never easy". So, which is it? I would take the first statement to be hype, personnaly. Also I would expect that the interactions would be highly non-linear leading me to be suspicious of any result from a model. Small errors of omission or commission should easily lead to large differences in runs of a model.


Comment #3 by: Bill 2 on 31 Jul 2010, 13:40 GMT reply to this comment

The computers can only process information that people input to them. Information that people already know. No computer in the world can say how a civilization may or may not develop. The best technicians would have no idea of the parameters to make an accurate model. All the computer will be able to do is aggregate information that is already known.


Comment #4 by: Caro on 31 Jul 2010, 22:31 GMT reply to this comment

Bill - you are right that it is difficult, if not impossible, to have a perfect excavation which retains all the evidence. You would be surprised what can be found on a spoil-heap even after the soil on it has supposedly been checked for sherds etc, let alone seeds.
Also, excavation archaeology is essentially destruction - so the results can only be as good as the record-keeping. In theory it should be possible to 'reconstruct' a site from the context sheets, plans, photos and samples but there are clearly opportunities for error.
This isn't helped by the fact that digs often use untrained students, and whilst they have to learn somehow, and are supervised, I've seen errors made through inexperience.
Technology is helping, but there is still room for improvement.



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