New Battlefield 4 Update Now Live on PS3 and Xbox 360

The new patch is available for download via PSN and Xbox Live

By on December 18th, 2013 11:59 GMT

DICE has just rolled out another update for Battlefield 4, this time for the PS3 and Xbox 360 platforms, finally bringing to them different improvements that have already appeared on PC or PS4 earlier this week.

Battlefield 4 continues to be plagued by problems and glitches despite the fact that developer DICE has allocated its whole team to the improvement process and released many different patches.

Now, a brand new update has gone live for the PS3 and Xbox 360 editions of Battlefield 4, bringing quite a few new improvements but also a solution for the infamous “Kill Trade” glitch that happened when players shot each other at the same time.

Check out the full changelog for the latest Battlefield 4 update on PS3 and Xbox 360 below, via Battlelog.

-General stability improvements.
-Fixed one of the most frequently occurring crashes that could happen during round transition.
-Reduced the probability of the “Kill trade” issue.
-Fixed a crash that could occur when bringing up the scoreboard.
-Fix for player tags not always showing quickly enough. This could often lead to confusion or team kills on Hardcore servers.
-Populated servers are now by default placed on the top in the Server Browser, where previously empty servers would be shown.
-Servers that friends are playing on have a higher priority in the server list.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for players getting stuck in the revive screen after being killed.
-Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
-Fix for the death camera/screen being displayed too early.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer runs out.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “road killing” opponents.
-Fix for an issue where 4x the damage from a vehicle's miniguns would be applied to the chest when a player had the Defense specialization equipped.
-Balanced vehicle miniguns to do more damage versus infantry.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
-Fixed an issue where players could get stuck in infinite loading when connecting to a server.
-Fix for side gunners in attack boats and transport helicopters experiencing jitter when aiming.
-Fixed the issue with Levolution events sometimes not being triggered properly when playing the Rush, Defuse, Obliteration and Team/Squad Deathmatch game modes.
-Removed the SCAR-H and Ace 52 damage tweaks that were included in a previous patch.

The new patch is already available for download on both the PS3 and Xbox 360, via the PSN and Xbox Live online services.

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