Check out the many fixes included in the new update

Jan 30, 2014 14:01 GMT  ·  By

DICE has just confirmed the changelog for the recently released Battlefield 4 update on the PC and Xbox One platforms, revealing just what balancing tweaks and bug fixes are included in the patch.

Battlefield 4 saw the arrival of a brand new update earlier today, hitting first the PC platform and then the Xbox One, with the PS3 and PS4 being set to follow in the next few hours.

Until then, DICE has revealed on Battlelog the changelog for the new update on both the PC and the Xbox One platforms.

On the PC, the patch brings support for the Mantle technology, as well as different improvements to performance in terms of CPU and GPU. On both platforms, balance tweaks to the DRM weapons and other bugs fixes are also included.

PC Exclusive Features Mantle Support The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post [battlelog.battlefield.com] for the full details on Mantle, what the requirements are to run it, and how to enable it.

CPU/GPU performance and monitoring -Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations. -Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg. -“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active -Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file -AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9 -Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs) -Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments

PC and Xbox One Features DMR Balance Tweaks -Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other

Items

-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing -Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot -Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping -Fixed an issue with players using an exploit for the SOFLAM -Fixed an issue with players using an exploit for the MAV -Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu -Fixed an issue where chat would break when entering "false" or "true" in the chat window -Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry -Fixed the misaligned crosshairs on the T90 MBT -Added setting to tweak joystick dead zone -Various minor crash fixes

The new patch is available for download on PC via Origin and on the Xbox One via Xbox Live.