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September 6th, 2006, 10:44 GMT · By Daniel Trusca

Neogence Studios Selects Monumental Games Technology Suite For Its First MMORPG

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Neogence Studios, a newly formed MMORPG development studio, announced it will select the Monumental Games Technology Suite (MGTS) for use in its first game, Immortal Destiny: Edge of Empyrean.

"The Monumental Game Technology Suite is one of the best MMORPG engines available on the market, featuring cutting edge graphics, robust tools, and solid server-side technology." said Robert Rice, CEO of Neogence Studios and Author of MMO Evolution. "The team at Monumental really understands
that MMO developers need powerful and flexible tools to create innovative next-generation games. MGTS will shave at least two years off of the development schedule for our first title."

"Given the need for top class middleware in the rapidly growing MMO market, our tools and technology provide the perfect foundation for those developers and publishers who want to bring their MMO game to market cheaper, faster and with less risk." said Rik Alexander, CEO of Monumental Games. "By providing a flexible, modular, and scalable solution based on proven technology, we allow developers to focus on creating unique and original games instead of reinventing the technology wheel. This saves time and reduces the cost of developing new titles."

The Monumental Games Technology Suite provides developers with an established content creation pipeline and advanced tools that enable them to focus on the creation of gameplay almost immediately, which will significantly reduce their time to market and also avoid many of the expensive technology risks inherent in creating MMO games.

"We are very excited to be working with Monumental. The technology suite is perfect for Immortal Destiny and allows us to create stunning environments, spectacular effects, and ground-breaking gameplay that will set a new standard in MMORPG design." commented Robert. "We looked at and evaluated other middleware solutions, but these were all either limited to front-end client graphic engines or simply did not have core features and functionality that we require for the unique content and gameplay we are creating."

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