The development team at Naughty Dog is eager to work on new console hardware and is ready to avoid the mistakes that it made during the transition from the PlayStation 2 to the third device in the Sony family.
Christophe Balestra and Evan Wells, the co-presidents of Naughty Dog, admit that their company has made mistakes, but say that now they had more time to prepare for the new console transition.
Wells explains to Eurogamer that, “We did start from scratch going from PS2 to PS3, and that’s down to the fact that on PS2 we’d written our own programming language. Everything on Jak and Daxter was written in a language called GOOL – game object oriented list.”
He adds, “Moving on to PS3 we are entering this group of developers that we could share technology with. We wanted to get into the more traditional development environment that other studios are developing with, so we did have to start from scratch. It was a tough road to hoe.”
Many development studios have cited problems related to the move from PlayStation 2 to PlayStation 3 and Sony must certainly be eager to make the process easier for its next home console.
Naughty Dog is at the moment working on The Last of Us, an action game set in a post-apocalyptic world that will be launched during May on the PlayStation 3.
The game focuses on cooperative mechanics and aims to deliver the same story-based experience that made the Uncharted series a success.
It’s unclear whether Naughty Dog also has plans to launch a game for the PlayStation 4 during 2013, but given the tight link between the developer and Sony, an announcement will not come as a surprise.
The PlayStation 4 might be officially revealed during a Sony conference in New York on February 20.