TLoU:R allowed the team to get some experience working with the PlayStation 4

Aug 7, 2014 09:24 GMT  ·  By

Uncharted 4: A Thief's End was unveiled at E3 2014, and the reveal that its visuals, seemingly pre-rendered, were in fact in-engine graphics blew everyone away.

Sony-owned video game developer Naughty Dog has been pretty forward about admitting that the remastered edition of the award-winning action adventure title The Last of Us served as a sort of crash course in PlayStation 4 programming, and Yu has admitted that their experience will serve to enhance Uncharted 4's already stunning visual fidelity.

The model shown in the Uncharted 4 trailer seemed to have an astonishingly high polygon count, and the reveal that the scene was from an actual in-game level was all the more impressive, as the level of visual fidelity already was way beyond the way The Last of Us: Remastered looks on the PlayStation 4.

Corrinne Yu, graphics code and animator for Naughty Dog, has offered some insight into the game's stunning visuals and how they will evolve as development progresses, when answering some questions from GamePur, stating that the team is working hard on making the game look better than TLoU: Remastered does.

Visually striking video games use incredibly detailed character models in order to provide an impressive experience, with Ryse: Son of Rome being said to use 85k polygons, The Order: 1886 around 100k polygons, and Infamous: Second Son going as high as 120k polygons for their protagonists.

When Uncharted 4: A Thief's End was announced, Naughty Dog mentioned that Drake's character model in the next installment of his adventure would feature twice as many polygons as Joel, the protagonist of The Last of Us, did in the PlayStation 3 version of the game.

"I am into super high polygon count but what are important as well are skin and muscles and shaders on those high polygons too," Yu comments on the subject.

She has also pointed out that, in the future, PlayStation 4 games will look even better than the likes of The Order: 1886 or Uncharted 4, as developers hone their skills and learn how to take advantage of the underlying potential of the hardware.

"I started coding PS4 as of 2013 and learned a lot.I expect in 2017 when I look at my 2014 code I would have gotten lots better," Yu has tweeted.

Naughty Dog created Crash Bandicoot, Jak and Daxter, Uncharted and The Last of Us, all of them memorable IPs, and is now working on Uncharted 4: A Thief's End, said to come out sometime in 2015, exclusively for the PlayStation 4 computer entertainment system.