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February 8th, 2010, 10:30 GMT · By Florian Totu

Natal Will Be More of a Revolution than the Mouse Was

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If we are going to compare, we should do so with the first ball-mouse that came out, not with the laser monsters of today
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While Nintendo showed little interest in the early concepts of Natal, dismissing it as a possible future investment, the current version of Microsoft's "hands-free controller" has Lionhead's boss in pure ecstasy. Responsible for the Black and White and Fable series, the studio, and mainly its leader, Peter Molyneux, has been very interested in the concept ever since it was announced. Now, this could have something to do with the fact that the developer has been part of Microsoft, ever since 2006, when it was purchased by the giant corporation, but it could also be a coincidence.

Recently, Molyneux had another public speaking, and, while talking to Gamereactor, he said that, if the mouse revolutionized the way we interacted with computers, then Project Natal "could end up [with developers] creating something we can't even imagine now." "[A hardcore gamer's] brain can decipher the emotions through the controller, but for most other people who aren't used to the controller or find them frustrating, they don't even begin to get the same emotion."

"The mouse was the real revolution of the PC – not the Intel processor," Molyneux said. "And who's to say Natal [couldn't] end up creating something you and I can't even imagine now. It forces us to approach technology in a completely different way. Before the mouse, we only had the keyboard... That one little £9.95 device changed everything about computing. And things like Natal can be a bigger change."

Further on, he looks at the broad area of pieces of software that Natal could be a part of, and he believes that it will take a while before we'll see a game that will put to use all that Natal has to offer. "My personal opinion is that the first wave of titles [for Natal] that come out will be polished and really good, but they'll be the obvious stuff. Even when a new console comes out it takes [developers] a while to get our heads round it."

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