PhysX technology now part of the Trinigy Vision Game Engine SDK

Mar 26, 2009 14:26 GMT  ·  By

It would seem that no day goes by without some more news related to NVIDIA's PhysX technology, as the Santa Clara, California-based company continues to insist on the general adoption and implementation of PhysX for almost all major graphic platforms. One of its most recent announcements sees Trinigy, an independent company and leading supplier of 3D game development engines, providing out-of-the-box, multi-platform integration of NVIDIA's PhysX technology for the company's Vision Engine 7. This solution will enable game developers worldwide to access the benefits of PhysX within the latest version of Trinigy's Vision Engine.

“NVIDIA has a great and long partnership with Trinigy starting way back in 2001,” added Tony Tamasi, senior vice president of content and technology at NVIDIA. “The combination of PhysX technology with the Vision Engine will give developers a unique, compelling, and innovative platform on which to create the world’s most popular games.”

The Trinigy Vision Engine has been implemented by a series of game development companies, including major names such as Ubisoft, Firefly, Take 2, Neowiz, Dreamcatcher, Spellbound and others. The solution has proven its versatility in a multitude of game genres, including real-time strategy, racing, FPS, role-playing games and massively multiplayer online (MMO) games. The company's latest version, Vision Engine 7, is said to be one of the world' most advanced technologies for professional game development.

“Most of our customers have been choosing NVIDIA PhysX technology for adding life-like physics to their games,” said Dag Frommhold, managing partner at Trinigy. “Thus, we are pleased that our licensees will now be able to utilize state-of-the-art physics technology for PCs and consoles alike.”

NVIDIA has been actively promoting the implementation of its PhysX technology across all major gaming platforms, including Microsoft's Xbox, Nintendo's Wii or Sony's PlayStation 3. This goes to prove just how far the chip maker is wiling to go to promote its own physics technology.