Witnessing a real-life event, EA's physics engineers also learned more about the culture of drifting

Oct 1, 2007 10:15 GMT  ·  By

This latest video of Need For Speed ProStreet rolled out by EA, shows just how dedicated the company is to developing not only the greatest NFS installment to date, but the best racing game ever developed, combining both arcade style elements, as well as those of racing sims. This developer's diary, which you can instantly download right HERE, will give you an insight on how much fun drifting there's going to be with the ProStreet release in November this year.

First of all, the one explaining everything to you is Justin Wiebe, Associate Producer of Need For Speed ProStreet. The man assures right from the beginning that this year, drifting realism is going to be at its peak. Why? Because they actually went to one of these drifting events (that they actually sponsored) and recorded pretty much everything they've seen as far as car physics were concerned, but also the culture of the phenomenon.

Now, the game's physics engineers have gathered enough information to implement every possible aspect of real drift racing into Need For Speed Prostreet. Seeing previous drifting events in earlier NFS installments, many of you probably thought that it was pure fiction for a car to drift so much and so easy, on tarmac, be it wet tarmac or not. As you can see in this video, it's fairly possible for cars to easily drift on the respective surface. More than that, if given enough practice, racers can actually trace the speed bumps (the red and white stripe thingy on the inside of a turn) with the front end of their vehicle.

EA sees this year's drifting events within ProStreet as more of an "art form" - as Wiebe confirms - rather than just a fierce competition in which the player has to do whatever it takes to finish first. HERE's the download link for the video again, and keep in mind that NFS ProStreet launches this year, in November.