The big company isn't that terrifying

Sep 24, 2008 23:01 GMT  ·  By

I said on several occasions that Electronic Arts doesn't have a good reputation in the gaming world. The status of big game mogul doesn't really go well with small independent  studios or average gamers. Such is the case with a lot of studios that are looking for publishers for their games; most of them avoid EA just because of the rumors. But after the launch of Warhammer Online, Mythic's founder, Mark Jacobs, said that the experience of working with EA wasn't that bad. He explained that EA understood their requirements and problems and didn't push them to develop a faulty game which would sell but in the end would totally disappoint gamers.

“We’re releasing a great game. We were able to delay the game a couple of times because we had EA behind us going ‘okay, we understand your reasons… go for it. In the end we got to make the game that we wanted. Not that game that EA wanted, not the game that Blizzard wanted, it’s the game that we wanted. That’s what it is … We got two delays out of it with EA where we said, ‘we need to delay it again’. EA didn’t rush us out the door. They could have said to us in June, ‘no guys, you’ve gotta ship it, patch it afterwards.’ They didn’t. And I don’t mean that I threatened so they didn’t, they never said that,” Jacobs revealed.

And a great game they released, with Warhammer Online doing very good after its launch on September 18. It also won the praise of plenty of critics in the gaming industry with the way its units are balanced and for the gameplay experience in general. It sure is nice to hear that EA isn't the boogey man it once was, and that independent developers can find reason with such a big company.