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December 1st, 2010, 18:21 GMT · By

More Actions Serves the Story in The Witcher 2

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The senior producer working on The Witcher 2: Assassins of Kings has said that the move to more action in modern role playing game is not something that developers can push back on and that their next title will use the extra combat to support the narrative of the experience.

Tomasz Gop, the CD Projekt lead, talked to Eurogamer as part of a bigger Witcher interview and, when asked about the move to more action in Dragon Age 2 and his own game, answered, “You're right, but it's misleading for a lot of people. I can't say it's not true. It is true. Developers want to have more action in their games. Boring games are not good. It's not like you're changing the genre of the game. Role-playing games will not become shooters... I mean, Mass Effect was an exception. OK, we're not doing Mass Effect.”

Gop believes that the modern gamer needs more spectacular action because of the experience they have with previous game and because of the ever increasing graphical and action possibilities of the medium.

The shift from turn based to real time battles also contributed to the addition of action sequences.

But he also emphasizes the fact that the team that is working on The Witcher 2 is making sure that all the action and the flash are created to serve the story that the role playing game aims to deliver rather than just being gratuitous.

The developer also acknowledges that there will always be gamers who are used to putting so much time and energy in a game that they will dislike any effort to make it more accessible to a wider audience.

Dragon Age 2 will arrive in early March of next year and can be played on home consoles.

The Witcher 2: Assassins of Kings is set to be launched on May 17, 2011 on the PC.

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