Factions include Empore, Sister of Sigmar, Skaven and Possessed

Apr 15, 2014 16:47 GMT  ·  By

Mordheim: City of the Damned is designed to bring one of the classic Wargammer fantasy scenarios to modern PC-based gamers that might never have tried it out in its original tabletop form, but the development team at Rogue Factor does not plan to eliminate any of the hardcore elements of the experience.

In an interview with Strategy Informer, lead designer Bruno Parenteau explains that his team will encourage gamers to get all the info they need before actually playing because otherwise they might be defeated before they establish a foothold in the Empire city.

One change was made to the way initiative works, mainly in order to create more tension and reflect the unique nature of the video game medium, while retaining the essence of Mordheim: City of the Damned.

The developer states, "So on the tabletop game, players would play their entire warband at once, and then the enemy would do so. We decided to move away from that, so every unit has an initiative value, and based on how you build your unit and your equipment, you'll play your units in a specific order,"

Gamers who decide to play the single player will be able to experience fixed maps, which allows the developers to control what kind of events take place and how players progress.

In multiplayer, gamers can play those or try out new randomized environments that deliver a bigger challenge.

The four factions that gamers will control in Mordheim: City of the Damned include: The Empire, with human mercenaries used to assert control, the Sisters of Sigmar, an organization exclusive to urban area, the Cult of the Possessed, focused on chaos, and the ratlike Skaven, which use the underground to move and attack.

Each will come with its unique player style and with a variety of members for the player-controlled warband, which needs to search Mordheim for the wyrdstones that were part of a fallen meteor.

Parenteau adds, "Mordheim is a pretty hardcore place, so if your character dies in battle, he's gone. How this works is in battle your character will become out of action and won't be able to fight, and after the battle you'll find out how bad the wound is. So he might not die, but he could end of with one arm chopped off."

All damage is persistent and players will have to work hard in order to patch up their best combatants and keep them functional.