Developer Valve has announced that those who are planning to pick up the upcoming first-person puzzle game Portal 2 on the Xbox 360 from Microsoft and the PlayStation 3 from Sony will be able to get access to the mods and other custom content that those getting the game on the PC will have the ability to create using specific tools.
Chet Falsizek, who is one of the writers working on Portal 2, talked about the game to NowGamer and said, “There’s just a lot of value in engaging the community because they’re smart, they’re thinking of really cool things and we want to be able to have everyone share that.”
He also said that Valve looked at whether mod tools could be also delivered on home gaming consoles but “a bunch of dependencies that require the Windows platform” put a stop to that.
The Valve developer has not said exactly how the company plans to deliver the content on each platform other than the PC, but he suggested that the methods would vary because of the way the companies that control them, Sony, Microsoft and Apple for the Mac, hadle the content that is being released.
Player made mods will probably be initially screened by Valve and will then be submitted to platform holders for further screening.
Valve has recently revealed that Portal 2 will get cross platform play for the PC and the PlayStation 3 through the Steamworks system, and that the PC version will have some extra levels which are specifically created to work with the Hydra motion tracking system.
Portal 2 is set to be released on April 18 on the PC, the Xbox 360 and the PlayStation 3, but with Valve there's always a possibility that the game will get a further delay in order to receive enhanced functionality.