The game relies on a buddy system for most game modes

Oct 25, 2012 07:57 GMT  ·  By

Kristoffer Bergqvist, a producer at Danger Close, says that the recently launched Medal of Honor: Warfighter is a chance for both the studio and its loyal fans to make the transition to multiplayer, a move that entails both risks and opportunities.

The developer has previously worked at DICE and tells Gamasutra that, “I’ve seen this situation at DICE already, but reversed. DICE did a great transition into single player. It was a lot of work, of course, there were a lot lessons to be learned, but I think it turned out great, I had so much fun with the Battlefield 3 single player.”

DICE introduces a single-player mode for Battlefield 3, which launched in 2011, in order to expand its appeal and Danger Close is going in the other direction for Medal of Honor, which has been mostly known for its narrative arcs.

Kristoffer Bergqvist adds, “Of course we want players who mainly play single-player, once they’re done with it, ‘I’m gonna try multiplayer.’ And they feel at home. It’s a different arena, it’s a different kind of challenge, but at as I said, at least he knows how to play. I think that’s extremely important to this franchise.”

The unique mechanics for Warfighter multiplayer is the focus on two-man teams.

Players are linked to one another, able to heal their partner and spawn in their position, and that creates an entirely new dynamic for the matches.

Warfighter aims to attract players who have traditionally shunned multiplayer experiences and never held an interest in the rival Call of Duty franchise from Activision.

Medal of Honor was launched on Tuesday in the United States and Danger Close has launched a rather big day-one patch, which fixes quite a few issues for both single and multiplayer modes.

Critical reception for the game has been mixed.