No predefined goals for this music game

Nov 10, 2008 07:36 GMT  ·  By

The music game genre is a very popular one these days, having already overtaken the sports one in terms of sales and especially the coolness factor. Nothing is as exciting as playing your favorite tracks in front of your TV and envisioning yourself on the stages of the biggest concert halls on Earth.

The two main competitors in this market are Guitar Hero and Rock Band, fighting for the attention of the fans through various features like weekly DLC (Downloadable Content) packs or exclusive tracks only to that game. But a new title has recently appeared and it threatens to take music games to new heights in terms of popularity – Wii Music.

Nintendo's competitor to Guitar Hero and Rock Band definitely has some aces up its sleeve, allowing gamers to create music on a wide variety of instruments, and taking their creativity to a new level. This creative freedom offered to the players has been the main goal of Shigeru Miyamoto, the lead developer for this game, and the man who has also been responsible for titles such as Mario or The Legend of Zelda.

He recently spoke with Rolling Stone magazine about his project and said that he believed players should be given complete freedom in setting out their goals when it came to games. Wii Music wasn't just a musical title in which gamers could play their favorite songs, it was a game that enticed them to create their own music.

"I feel that one of the things that really can make a video game good is not necessarily giving the player a defined goal that they have to achieve, but instead inspiring the player to creatively define their own objectives and determine what they want to do in the game and how they want to get there. In that sense I think Wii Music has really managed to achieve that because we've provided people with really a tool or a creative system that allows them to tap in to that sense and attachment to music that's really innate to us as humans."

Definitely a great idea, as games shouldn't limit players to a single experience since creativity is something all of us have and if more and more titles include tools that can customize the game experience, then we might see an even bigger interest in games.