Gamers will need to develop their characters to tackle them

Mar 20, 2012 08:06 GMT  ·  By

Mists of Pandaria was initially coldly received by the World of Warcraft players base, who thought that the expansion was too focused on the new race and class, but this might change when the fans see the changes that Blizzard plans to make to the dungeons and the leveling up system for the popular MMO.

Speaking to Eurogamer while offering a preview of Mists of Pandaria, Ray Cobo, a senior game producer working on World of Warcraft, told Eutogamer that, “We definitely want the level 90 dungeons to be challenging to the players. But we don't want it to be 'hit your head against the wall' challenging.

“So I think there's a fine line there, and that's something we're constantly trying to make sure we're on the right side of. So yes, we want to keep them challenging, and for the hardcore players that really want a challenge, Challenge mode is perfect.”

World of Warcraft has seen a slide in its overall player numbers all through 2011 and a lot of analysts linked it to an exodus of older players who are disappointed with the much more streamlined and simple game that their favorite MMO has evolved into.

Recently, Blizzard has sought to bring them back into the fold by offering the Scroll of Ressurection, which allows a player to be instantly upgraded to the latest expansion, Cataclysm, and brought to be level cap is he begins playing again on a regular basis.

Cobo also revealed that the flying mount mechanic would be tweaked in Mists of Pandaria, with gamers only able to use their creatures when they reach the new increased level cap.

A series of daily quests will then kick in and will allow all gamers to work with specialist trainers in order to raise their own mount from scratch.

Mists of Pandaria does not have a clear launch date, but fans expect it to hit during the fall of this year.