Nothing is set in stone for the time being, and the dev is looking into various solutions

Aug 4, 2014 13:16 GMT  ·  By

Mojang, the creator of Minecraft, is apparently thinking about adding support for custom player-owned server to the Xbox One edition of its popular building game.

The news comes from developer Daniel Kaplan, via an interview with OXM, stating that there still are a number of issues to sort out, but that the end result is intended to be similar to how things are with the PC version of the title.

"On the Xbox servers? We are looking into different solutions, however we don't know when it will work. A lot of people would enjoy that and we have got a lot of questions about it. It would be similar to what we're doing on the PC," Kaplan has stated.

This would enable players to set up their own online worlds, complete with custom rule sets and features, which invited players could then explore even in their absence but, for the time being, there is nothing palpable regarding the servers.

The solution to this problem might be letting players store their world on Microsoft Azure servers, on the Xbox Live cloud, but the ever-expanding nature of the game poses some logistical problems, especially with many thousands of players involved.

The upcoming Xbox One and PlayStation 4 editions of Minecraft are being worked on by 4J Studios, and will offer a greatly expanded experience from the Xbox 360 and PlayStation 3 editions, with worlds up to 36 times greater, and they are set for release sometime later this month, alongside the PlayStation Vita version.