Some of the computing power is reserved for system processes

Oct 2, 2013 21:55 GMT  ·  By

Andrew Goosen, an engineer working on the Xbox One, says that Microsoft has plans to offer more Graphics Processing Unit power to the various development teams after the next-gen console is officially launched.

He tells Digital Foundry that "The current reservation provides strong isolation between the title and the system and simplifies game development – strong isolation means that the system workloads, which are variable, won’t perturb the performance of the game rendering."

At some point, the company will eliminate this reserve, probably after it sees exactly how gamers are using the device.

Goosen adds, "Xbox One has a conservative 10% time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode."

The engineer then goes into more technical detail about the requirements for game developers working on the Xbox One and how the team at Microsoft is trying to persuade them to deliver the best possible graphical experience.

He says that the new next-gen console has enough hardware power to enable both solid framerates and great quality.

The Xbox One will be launched on November 22 in 13 core territories, and the rest of the world will get access to it next year.

On launch, the device will benefit from exclusive content from Turn 10, which will launch Forza Motorsport 5, and Crytek, which is set to deliver Ryse: Son of Rome.

Both titles are designed to show off the power of the Xbox One, and the development teams have insisted that they are aiming to create impressive graphics-based experiences.

Other next-gen titles, like Battlefield 4, Call of Duty: Ghosts or FIFA 14 powered by Ignite, are aiming to deliver the exact same level of quality on both the Microsoft device and the rival PlayStation 4 from Sony.