The beta is not available for download to everyone yet

Mar 30, 2015 05:55 GMT  ·  By

Microsoft is trying to improve some of the existent technologies with those of its own if they prove to be better. The so-called Hyperlapse project was announced last year by Microsoft Research and was meant to remove camera shakes while capturing a video with a smartphone.

Basically, Hyperlapse researches some sort of advanced optical optimization that applies not only to Microsoft's Lumia smartphones, but it can be implemented to any smartphone camera from any brand.

Not many smartphones have cameras that benefit from the OIS (optical image stabilization) function and not even those can offer a smooth video recording experience when the person that handles the smartphone is on the move (like jogging or hiking).

However, with Hyperlapse Microsoft Research hopes to be able to reconstruct the camera movement in these otherwise shaky videos, as well as the distance and angle in relation to what is happening in each frame.

The project has initially started as a way to stabilize screenshots taken with GoPro cameras while on the move, but since Microsoft has found out that it can be applied to any smartphone cameras the project has become a major one for the Redmond-based company.

Hyperlapse Mobile Beta is only available to select Windows Phone users

The application that provides access to this software has just been spotted in Windows Phone Store by the folks over at MicrosoftInsider.es.

Before trying to get into the beta testing, you might want to know a little bit more about Microsoft Research's Hyperlapse project:

“Our method is fundamentally different from previous approaches. It reconstructs a full 3D camera path and world model. This enables smoothing the camera path in space-time and generating an output video with a constant-speed camera, skipping over 'slow' parts of the input video, such as waiting times in front of red lights.

“Just as importantly, our method can fill the missing regions in the video above by stitching together pixels from multiple input frames. Thanks to these two innovations we can handle much 'wilder' input videos, such as climbing or riding.”