From instant messaging to voice communications

Feb 11, 2008 15:24 GMT  ·  By

Microsoft lives and breathes Danger. At least when it comes down to the company's mobile consumer vision. Well, the fact of the matter is that Microsoft is not about to introduce a dangerous way of life for the users of its Windows Mobile platform, but Danger will be a part of the new equation defining the next generation mobile experiences for the customers of the Redmond company's mobile solutions. This will be made possible through the acquisition of Danger Inc.

"Microsoft is a global leader with our Windows Mobile software and expanding mobile services. The addition of Danger serves as a perfect complement to our existing software and services, and also strengthens our dedication to improving mobile experiences centered around individuals and what they like," said Robbie Bach, president of the Entertainment and Devices Division at Microsoft.

"Danger continues to provide an effortless and fun mobile experience for consumers," said Henry R. Nothhaft, chairman and CEO of Danger Inc. "Now by combining our uncompromised application software and powerful back-end service with Microsoft, we can expand our innovative service offerings even further and take mobility to a new level."

Describing itself as aiming to reshape the mobile Internet landscape, the Palo Alto, Calif.-based company, with its Danger platform has been offering an integrated mobile solution focused on the web, providing users with everything from voice, Internet and messaging capabilities.

According to Microsoft, Danger will be integrated into the Entertainment and Devices Division, and will expand the company's current offerings for the mobile space. But the Danger platform will not be beneficial only to Windows Mobile, but also to MSN, Zune, the Xbox console and Windows Live. End users should expect the entire range of Dancer solutions to be offered under various Microsoft brands. In this manner, end users will be able to tap new resources from a HTML Web browser to instant messaging; but also entertainment from games to multimedia, and to social networking, and even Web e-mail.