Chris Charla says it's becoming increasingly easier for indie devs to get their games published on the Xbox One

Mar 31, 2015 08:07 GMT  ·  By

Hello Games' No Man's Sky is one of the most anticipated indie games of the year, and it's scheduled to drop on the PlayStation 4 and, at a later time, on PC.

The game has vibrant visuals and promises to offer an unforgettable adventure dealing with discovery and plunging into the unknown, enabling users to delve into space and explore a vast, connected universe.

Chris Charla, the director of Microsoft's ID@Xbox program that lets indie developers self-publish on the Xbox One entertainment system, recently commented that he would love to see No Man's Sky land on the console, but that it was entirely up to the game's developers to do so.

He shared his mind on the issue in the latest Inner Circle podcast, during which he also offered further comments on the infamous parity clause that prevented numerous indie devs from publishing their games on Xbox platforms, due to the fact that the contract mandates that the games should be launched simultaneously on all platforms.

For many small studios, getting one version of a game done in time is enough of a struggle, with the effort required to simultaneously work on several ports being impossible due to lack of resources.

Things are improving for indie devs

Apparently, Microsoft is not above breaking its own rules, as long as it deems you worthy of it, as Charla restated that developers should approach the company without worrying about policies, instead of starting from the assumption that the rules would apply to them.

He pointed out that people shouldn't assume that something they had read on popular video games forums NeoGAF was the company policy, but instead developers should come talk to Microsoft's representatives, who are easy to get in touch with.

He also later responded that he was not trying to insult the community in any way, but only to encourage indie devs to contact the company when considering whether or not to have their games released on the Xbox One.

In any case, if you're interested in taking part in the ongoing discussion, or in learning more about the subject, you can join in at NeoGAF, and see the interview with Chris Charla below.