Metroid Prime: Hunters is a first-person shooter and adventure game created exclusively for the Nintendo DS, produced by NST (Nintendo Software Technology), a first-party developer for Nintendo, based in Redmond, North America, and released in 2006. Like was the case with its predecessor, Metroid Prime, Nintendo dubbed it a first-person adventure rather than a first-person shooter due to the large amount of exploration elements in the game, classic to any Nintendo game.
The rather unusual focus on exploration and discovery made Nintendo create a sub-genre in the First Person Shooter class, calling the Metroid Prime releases first-person adventure titles. The game features the same main character, the beautiful Samus Aran, who is, sadly, covered by her heavy armor throughout the whole game.
This defensive suit, coupled with the unique weapons, allows Samus to transform into her trademark Morph Ball state, which allows her to rapidly take out many enemies in a short period of time.
Metroid Prime: Hunters was well received by gamers, and enjoyed quite a lot of popularity coming from its fans, largely due to the fact that the multiplayer mode, which harnessed the Wi-Fi capabilities of the Nintendo DS, was extremely well built and had a lot of various options, including the one enabling voice chat, through the built-in microphone. Here are a couple of things that might help in the adventures of Samus against the Metroids.
HINTS
Avoiding unwanted Hunters When playing the game after clearing each area at least once, you will notice that the other Hunters will be randomly placed on each planet, before you land. If you do not want to meet any of them in a certain region, or wish the area to be completely empty of Hunters, use the following steps.
First, land your ship on any planet or outpost. Upon bringing your spacecraft down, exit it, then go back in. You can play the level or go through a portal first. Launch your ship and go back to the selection screen. The Hunters should have moved around on the planets/outposts. Repeat this process until you get an empty planet, or until you eliminate any Hunters you do not want to encounter.
Note: Remember that this will not affect your encounters with Guardians, because they are randomly spawned. However, if done correctly, all that you will fight will be Guardians. Likewise, you can use this to get more Hunters on a planet/outpost, and thus lower your chances of encountering Guardians.