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Metroid Prime: Hunters Hints IV (DS)

Help Samus

By Andrei Dobra, Games Editor

30th of December 2008, 12:59 GMT

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Metroid Prime: Hunters is a first-person shooter and adventure game created exclusively for the Nintendo DS, produced by NST (Nintendo Software Technology), a first-party developer for Nintendo, based in Redmond, North America, and released in 2006. Like was the case with its predecessor, Metroid Prime, Nintendo dubbed it a first-person adventure rather than a first-person shooter due to the large amount of exploration elements in the game, classic to any Nintendo game.

The rather unusual focus on exploration and discovery made Nintendo create a sub-genre in the First Person Shooter class, calling the Metroid Prime releases first-person adventure titles. The game features the same main character, the beautiful Samus Aran, who is, sadly, covered by her heavy armor throughout the whole game. This defensive suit, coupled with the unique weapons, allows Samus to transform into her trademark Morph Ball state, which allows her to rapidly take out many enemies in a short period of time.

Metroid Prime: Hunters was well received by gamers, and enjoyed quite a lot of popularity coming from its fans, largely due to the fact that the multiplayer mode, which harnessed the Wi-Fi capabilities of the Nintendo DS, was extremely well built and had a lot of various options, including the one enabling voice chat, through the built-in microphone. Here are a couple of things that might help in the adventures of Samus against the Metroids.

HINTS


Fight Gorea's second form
In the first fight with Gorea, you will find six colored symbols on the wall. Take out Gorea's arms so that he reveals the Seal Sphere. Jump to the outside ring of the room and Gorea should leave you alone while you work. Shoot each symbol in this order: yellow, green, orange, blue, purple, red. Each must be fired at with the appropriate weapon: Volt Driver for yellow, Battle Hammer for green, Magmaul for orange, Shock Coil for blue, Judicator for purple, and Imperialist for red. This is taken from the Alimbic Prophecies, collected via scans throughout the game. After activating all six symbols, you should get a message from your ship. Continue to fight Gorea, and once you defeat him you will be transported to the final battle arena for the true final fight.

Here's a video of this game:




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Metroid Prime | Hunters | Nintendo DS | DS | hints
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