Metroid Prime Hunters is a first-person shooter and adventure game created exclusively for the Nintendo DS, developed by NST (Nintendo Software Technology), a first-party developer for Nintendo, based in Redmond in North America, and released in 2006. Like its predecessor Metroid Prime, Nintendo has dubbed it a first-person adventure rather than a first-person shooter due to the large amount of exploration elements in the game, classic to any Nintendo title.
The rather unusual focus on exploration and discovery has made Nintendo create a sub-genre in the First Person Shooter class, calling the Metroid Prime games first person adventure titles. The release features the same main character, the beautiful Samus Aran, who, sadly, is under her heavy armor throughout the game. This armor, coupled with the unique weapons, allows Samus to transform into her trademark Morph Ball state, which make her rapidly take out many enemies in a short time.
The game was well received, and has enjoyed quite a lot of popularity with fans, largely due to the fact that the multiplayer mode, which harnessed the Wi-Fi capabilities of the Nintendo DS, was well built and had a lot of various options, including the one enabling voice chat, through the built-in microphone. Here are a couple of things that might help in the adventures of Samus versus the Metroids.
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Fall underneath the jump pads
This trick requires a lot of patience. When you are on the jump pads, do not move. Fall all the way back to the jump pads. Just before you bounce back up, turn into a morph ball. You should fall through the jump pads into the darkness underneath the level. You should be able to kill people from underground.
Regulator mode: Make Xenomorphs disappear
While in Regulator mode, at the second spiral hall, you can make the Xenomorphs (the Metroids that do not latch onto your head) in the Power Beam reload area disappear by getting too close to them. Note: No other Xenomorphs do this.