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January 13th, 2009, 11:53 GMT · By

Metroid Prime: Hunters Glitches II (DS)

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Metroid Prime: Hunters is a first-person shooter and adventure game created exclusively for the Nintendo DS, produced by NST (Nintendo Software Technology), a first-party developer for Nintendo, based in Redmond, North America, and released in 2006. Like was the case with its predecessor, Metroid Prime, Nintendo dubbed it a first-person adventure rather than a first-person shooter due to the large amount of exploration elements in the game, classic to any Nintendo game.

The rather unusual focus on exploration and discovery made Nintendo create a sub-genre in the First Person Shooter class, calling the Metroid Prime releases first-person adventure titles. The game features the same main character, the beautiful Samus Aran, who is, sadly, covered by her heavy armor throughout the whole game.

This defensive suit, coupled with the unique weapons, allows Samus to transform into her trademark Morph Ball state, which allows her to rapidly take out many enemies in a short period of time.

Metroid Prime: Hunters was well received by gamers, and enjoyed quite a lot of popularity coming from its fans, largely due to the fact that the multiplayer mode, which harnessed the Wi-Fi capabilities of the Nintendo DS, was extremely well built and had a lot of various options, including the one enabling voice chat, through the built-in microphone. Here are a couple of things that might help in the adventures of Samus against the Metroids.

GLITCHES

Alinds Gateway: Leave level boundary
Upon considering performing the formerly mentioned actions, press [Morph Ball] and you will appear out of the other side of the rock. Do not move and, after these steps are completed, you can shoot at will, but can barely move around. If you are competing in connected play, have someone position themselves in front of the rock that you are in and start shooting. If all these previous steps are executed correctly, the other person will see shots coming out of the rock, but will not observe Spire, because he is still in it. Almost nothing can get to you inside the rock, unless you move out of its range or somebody else enters it. You can also shoot people from inside the rock.

Here's a video of this game:




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