Metroid Prime: Hunters is a first-person shooter and adventure game created exclusively for the Nintendo DS, produced by NST (Nintendo Software Technology), a first-party developer for Nintendo, based in Redmond, North America, and released in 2006. Like was the case with its predecessor, Metroid Prime, Nintendo dubbed it a first-person adventure rather than a first-person shooter due to the large amount of exploration elements in the game, classic to any Nintendo game.
The rather unusual focus on exploration and discovery made Nintendo create a sub-genre in the First Person Shooter class, calling the Metroid Prime releases first-person adventure titles. The game features the same main character, the beautiful Samus Aran, who is, sadly, covered by her heavy armor throughout the whole game.
This defensive suit, coupled with the unique weapons, allows Samus to transform into her trademark Morph Ball state, which allows her to rapidly take out many enemies in a short period of time.
Metroid Prime: Hunters was well received by gamers, and enjoyed quite a lot of popularity coming from its fans, largely due to the fact that the multiplayer mode, which harnessed the Wi-Fi capabilities of the Nintendo DS, was extremely well built and had a lot of various options, including the one enabling voice chat, through the built-in microphone. Here are a couple of things that might help in the adventures of Samus against the Metroids.
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Alinds Gateway: Leave level boundary – part one Play the fire/lava level with the big arena in the middle of it (Aures Gateway). You must be Spire. When you enter the level, go to the stairs in front of the field, in the middle of the level. Face them, then move to the left. Go forward on the left side of the arena, until you reach the circular part. Turn left about 90 degrees. Look up and search for a high ledge that should have the Red Imperialist orb on it, and a huge tall rock to the right of it. If you look down, that same tall rock should have a space between it and a lower ledge near the ground. Take Spire and run into that space. Keep running against the wall and, while still doing that, press [Morph Ball] and hold Forward for about half a second, then release. You should go into the rock to the right of you. Do not press any buttons, and allow the screen to settle.