The game will also offer some alternate paths through levels

May 30, 2012 23:41 GMT  ·  By

Despite the fact that the core genre for the upcoming Metro: Last Light is the first-person shooter both developer 4A Games and publisher THQ are very much interested in, frightening the players as much as possible when they engage with the game.

How Beynon, who is the global communication head for publisher THQ, told VG247 at a recent event that, “We would like to scare the player, like to unsettle the player, unnerve the player, we’d like the player to feel threatened and vulnerable and lonely and not knowing what’s around the corner and wondering whether they’re equipped to deal with what’s around the next corner whatever that maybe.”

The scary moments of Last Light are so critical to the core story of the game that the development team is not afraid to say that the game will be both scripted and linear, because these two elements can be used to create scares.

This does not mean that the new Metro will be just a corridor littered with scary moments and the developers to plan to offer some alternate paths.

Beynon says, “There’s certainly areas off that path that you can explore and I think when you get to see it for yourself, you’ll find you need to. For us, linear isn’t a bad word and neither is scripted because they allow us to deliver moments and experiences to the player that we couldn’t do otherwise.”

Last Light will take place in the aftermath of the first Metro game and will see gamers explore more of the game world, although the events will have no clear link to the Metro 2034 book.

Metro: Last Light is currently planned to arrive on the Xbox 360, the PlayStation 3 and the PC during the first quarter of 2013, and THQ has denied any plans to move it to the Nintendo Wii U at the moment.