Aug 1, 2011 19:01 GMT  ·  By

The developers working on the upcoming first-person shooter Metro: Last Light have stated that they are aiming to deliver the same impressive visuals seen in the first game in the series while further optimizing the code of their game to make sure that it works on lower-end PCs.

Huw Beynon, who is one of the developers working at 4A Games on Metro: Last Light, has told AusGamers that, “I don’t mind telling you that it was a six gig of ram i7 and we had a single GTX-480, which was nVidia’s DX11 launch card last year.”

He added, “I think it’s fair to say that the guys at 4A are some kind of strange, technical wizards that can get that kind of performance out of it so we’re really excited.”

The first Metro game was one of the first PC-based video games to implement all of the technology seen in the new DirectX 11 from Microsoft.

This mainly mean interesting use of light and shadow, which was also important from a gameplay perspective, and a bigger detail level on the characters the player met and the monsters that he fought.

The new Metro game was first shown in action at the E3 2011 trade show and looks better than its predecessor while keeping the emphasis on innovative use of light and on impressive and detailed environments.

Last Light is set to take place after the events of Metro 2033 and will see the player spend some more time on the surface of Moscow, fighting off new mutants and members of human factions as another danger threatens the remains of humanity.

Metro: Last Light is set to be launched on the PC, the Xbox 360 from Microsoft, the PlayStation 3 from Sony and the new Wii U from Nintendo at some point during next year.