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Metal Gear Solid's maker has doubts on PlayStation 3

XBox 360 has the advantage

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1st of June 2005, 11:33 GMT

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The developer of the Metal Gear Solid series, Hideo Kojima, issued several statements regarding the Sony's future PlayStation3 and Microsoft's Xbox 360.

For the first solution, Hideo Kojima declared that the level of performance is overrated in order to impress the users with its new computing capacity and graphics performances. However, it is likely that few developers or users will be able to reach this standard.

In case of XBox, the requirements are closer to reality, and the technological leap will not have such an adverse effect on both compatible software developers and users.

Taking into consideration the worldwide success of Metal Gear Solid (MGS), its' developer's opinion is to be considered carefully. The game is based on a complex script, excellent graphic effects and an outstanding game-play

In order to develop games which will have the same success in association with the new consoles, the greatest advantage seems to reside with Nintendo's developers that, through the Revolution model, offer a much more accessible configuration, in terms of the budget allocated for a game development project. With respect to the same criterion, the next console to allow the development of games at down to earth prices would be Microsoft XBox 360, while for Sony PlayStation the game developers will have to resort to all sorts of tricks, in order to meet the very harsh requirements.

Hideo Kojima's opinions tackle the problem at a moment when only Sony and Microsoft released the future consoles' specifications, Nintendo avoiding it as much as possible and stating just that it will continue its partnerships with ATI (which also supplies the graphic solution for Xbox 360) and IBM, which together with Sony manufacture the Cell processor, included in PlayStation.


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