Softpedia
 

NEWS CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
TRENDING TODAY
Home > News > Games > Games Blog

February 19th, 2013, 02:41 GMT · By

BLOG

Metal Gear Rising: Revengeance Cutting Mechanics Were Hard to Implement

SHARE:

Adjust text size:


Revenge look Enlarge picture - Revenge look
Tsuyoshi Odera, a programmer working at developer Platinum Games, reveals that the unique cutting mechanic of the upcoming Metal Gear Rising: Revengeance was hard for the Platinum Games team to implement because its memory requirements.

Siliconera translates an official blog post from the developer who says, “I assumed it wouldn’t be so difficult implementing this concept into the system, and in actuality it only took around three months until we were able to make objects that could be cut.”

He then goes into technical details about how the speed of the swings that Raiden uses was calculated in order to spread the memory requirements for cutting across multiplayer frames.

The mechanics has been central to Metal Gear Rising: Revengeance since the game was announced as being under development at Kojima Productions.

The game will be available on the PlayStation 3 and the Xbox 360 during this week.

TELL US WHAT YOU THINK:

1,426 hits · Link to this article · Print article · Send to friend · Subscribe to news

MUST-READ RELATED ARTICLES:


Metal Gear Rising: Revengeance Engine Was Created to Suit Trailers

New Metal Gear Rising: Revengeance Video Reveals the Desperado Elite

New Metal Gear Rising: Revengeance Video Shows Skill Upgrades

No Ports for Castlevania: Lords of Shadows 2 and Mirror of Fate

Metal Gear Rising: Revengeance Gets Unique Commercial

READER COMMENTS:



No user comments yet.
Be the first to express your opinion!
Copyright © 2001-2013 Softpedia. Contact/Tip us at

WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM