Since Star Wars: The Old Republic launched in late December players have been talking about the fact that there was little if any difference in the actual look of the game when using the “medium” and the “high” graphical setting in the client.
Now the developers at BioWare
working on the MMO have offered a detailed explanation of the problem, saying that the “medium “ setting was actually a bug and that it would be removed from the game as soon as possible.
Stephen Reid, who is the Senior Online Community Manager at BioWare, has posted a lengthy explanation
on the official forums of the game, stating, “As many of you have noted, your character in the game world is rendered using lower resolution textures than inside of cinematic conversation scenes. This was a deliberate decision by the development team. To understand why this was done, I have to briefly talk about MMOs and their engines.”
He then goes on to offer the technical details of the development process for The Old Republic, showing how the team working on the game decided to lower the textures for characters when actual gameplay is involved and use the high quality ones when the cutscene content kicks in.
He also suggested that BioWare was looking for ways to use the highest quality textures in all situations but it might take some time before the game client can do that.
Recently a number of players have been complaining that Star Wars: The Old Republic
has severe performance issues on their machines but BioWare has replied that most of these cases are linked to low end PC hardware and not to game bugs.
Star Wars: The Old Republic has managed to have a successful launch and publisher Electronic Arts has suggested that it has performed beyond expectations, although no official sales numbers were provided.