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July 22nd, 2009, 00:51 GMT · By

Media Brings Out the Worst Behavior in Teens

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Teens are highly likely to repeat risky behavior they see on the Internet, in video games and on TV shows
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Seeking to find a reason why teenagers in the United States engage in such risky behavior as “car surfing,” researchers at the Case Western University School of Medicine, in Cleveland, Ohio, have set out to analyze what drives the young ones to perform true acts of madness. Moving past a simple neurological injury study, the team has been able to determine that the spikes in various types of teen risky behavior over the last decade coincide or shortly follow the release of movies and games showing that specific type of conduit. The correlation is most obvious in car accidents than in any other area, LiveScience reports.

In a paper published in the July issue of the Journal of Neurosurgery: Pediatrics, the team reveals that the risky, straight-out dumb behavior that some teens exhibit is a direct consequence of the type of media they are exposed to since childhood. The experts also mention the fact that the youngsters involved in acts such as car surfing also lack basic knowledge or awareness of what would happen if they were to suddenly become separated from the hood of the car they are traveling on.

Hitting a brick wall, or a glass-encrusted concrete head-on at 25 mph or more naturally has devastating consequences on the human skull, neck and backbone, a combination of which usually hits the ground first, and bears the full brunt of the impact. Of those caught doing the dangerous “sport,” not many were able to answer basic questions in physics, which would explain to some extent the so-called “bravery” they exhibited in surfing cars.

While the “game” has been around since the 1980s, it wasn't until the end of the 1990s that it made a spectacular comeback, once the first two titles in the Grand Theft Auto series came out. California, Florida and Texas were the worst affected, with a high percentage of teens committed to hospitals suffering from skull fractures and related conditions. As opposed to that, the risk of severe head injury while riding a bike is only of about 25 percent.

The show “Jackass” also had a direct contribution to the rise of such fatalities, as did the release of other GTA games after 2005, as well as a number of videos posted on YouTube, showing users surfing their cars. A drop in accident rates was noticed in the years when no new shows or games appeared that depicted the behavior.

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Comment #1 by: Eric on 22 Jul 2009, 20:26 UTC reply to this comment

This is an interesting study, but one that I'm a bit skeptical of. First, GTA doesn't depict "Car Surfing" at all, at least not that I can remember, and I've played each game in the series. Sure, it depicts lots of ridiculous violence, but if these so-called researchers had taken the time to understand the media, they'd realize that it is a bit of a stretch to imply that GTA "inspires" this specific activity since it doesn't even feature it.

Also, the LiveScience article doesn't mention specific numbers in terms of "Surfing" related injuries. Are we talking about a few dozen cases, hundreds, thousands? I doubt that there are statistically significant surges in car surfing injuries that number in the thousands. Sample size definitely matters!

In addition to having no sample size, the choice of GTA and Jackass seems to be rather random. There are hundreds of games and movies released each year that are very violent, is it just that these two happen to fit the curve of injury statistics?

Finally, and most importantly, the "study" fails to establish anything outside of a (very weak) correlative link. I could correlate the increase of violent media with the increase of global warming rather easily too, but that wouldn't make it science.

I'm not saying that this research is entirely wrong. Teens can be stupid,and I'm sure that media that gives them "ideas" might not help, but I'd like to see more studies on the small percentage of teens actually willing to re-enact what they see in media and see what this group has in common. I do not feel there is any scientific proof to suggest that all teens are so susceptible to media that they'd be willing to try something so stupid, but would like to know more about those teens that are.


Comment #2 by: Zach on 22 Jul 2009, 22:31 UTC reply to this comment

There is no car surfing in any of the Grand Theft Auto games. If there is, it's a glitch. People just want to blame their child's stupidity on something. Maybe there's a connection with all the car surfing "victims" watching "Teen Wolf" before their accident.

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