The development team at Danger Close has offered a justification for the multiplayer mode that will be included in the upcoming Medal of Honor: Warfighter, which will allow special forces team from all over the world to fight against each other.
Rich Farrelly, who is the creative director working at the Danger Close studio, spoke to AusGamers about his next game and said, “We’re really excited because we’re doing something a little different with the game. Medal of Honor has traditionally been an American-centric storyline.
“But talking to the guys, they were always telling us about all these different units that they’ve worked with around the world and how they’re every bit as good as they are and they have a lot of respect for them.”
He added, “So we thought, what better way to honor these guys than to create a multiplayer game that basically highlights 12 different units of the top of the top of all the militaries of the world – from ten different nations – in a multiplayer game.”
We already know that the Special Air Service from the United Kingdom, the Special Air Service Regiment from Australia, the Tier One Operators from the United States, the Kommando Spezialkräfte from Germany and Grupa Reagowania Operacyjno-Manewrowego from Poland.
Danger Close has not said exactly how the various units will be differentiated, other than using different equipment and items.
The entire experience will be created in house at the studio. That means that DICE, which was not involved in the 2010 Medal of Honor reboot, is not involved in any way.
Warfighter will also deliver a complex single-player narrative which deals with the emotions that Tier One Operators face when returning home after a tour of duty.
Medal of Honor: Warfighter will be launched on the PlayStation 3 from Sony, the Xbox 360 from Microsoft and the PC in late October.